![]() ![]() The overarching plot is also unique, in that it focuses on a meta narrative involving the shapes being AI’s within a computer mainframe who learn of their own existence and hatch a plan to change their world. Certainly it’s a brave stab at something unconventional that offers a very unique experience. ![]() It’s quite bizarre – and oddly it does work somewhat as you do form a connection with them along the way, although the script often goes for humour but comes across as trying too hard which makes it difficult to fully engage with. The immediate thing you’ll notice with Thomas Was Alone is that through Danny Wallace’s narration, the game attempts to create characterisation for a group of otherwise lifeless blocks and for you to empathise with them. Along the way he meets a variety of other shapes – from the grumpy square Chris to the somewhat delusional Claire and together they start a journey to break free from their confines. A coloured block named Thomas finds himself alone in the world, required to go through a series of puzzle areas to find the teleporter at the end to move onto the next level. ![]()
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